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Strike A Pose Cera by ~beyondthegrave1986:iconbeyondthegrave1986:


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Submitted: March 7
File Size: 113 KB
Image Size: 113 KB
Resolution: 480×480
Comments: 4
Favourites & Collections: 0

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Artist's Comments

So here... This is what I have been doing at 3d 2 class :p. My modeled and rigged female character... Her name is Cera :3.

Software:
Autodesk Maya 8.5
Photoshop cs3

Edit: much better :3

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*Ignacia:iconIgnacia: Mar 7, 2008, 7:46:19 AM
Awesome! She looks great! Man, I can only imagine how long it took to model her!

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~caatabatic:iconcaatabatic: Mar 7, 2008, 10:50:33 PM
nice, how long does it take to render on your rig? whatcha running?
~beyondthegrave1986:iconbeyondthegrave1986: Mar 8, 2008, 12:54:20 AM
Well, if its a still and rigged model, it'll take just a couple of seconds to render (if you have a good computer and stuff). A simple 100 with standard renderings would take at least 30 minutes. Now if it were a complex rig with anti-aliasing, Motion Blur, mental ray, and in high quality production render, it can take up to an hour or more depending how good your graphics card and the amount of RAM you have. :nod:

the specs of my comp is:
Gateway GM5472
Windows vista
AMD Athlon 64x2 dual-core proccessor 5000+
NVIDIA Geforce 8500 GT and GeForce 6150SE
500 GB Hard Drive
2.00 GB RAM

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~caatabatic:iconcaatabatic: Mar 8, 2008, 9:02:01 PM
that sounds like a very capable rig. Ive been reading alot about rendering machines and how insanely expensive they are, I saw this add on card with a proc and ram just for rendering, it does 500Gfps but it costs $2000, imagine if you could hook up a PS3 to your computer to do all the work, the 360 does 1000Gflops and the ps3 does 2gflops (2 tera flops) now thats some horsepower!
I guess thats why they do alot of cinematics using the ingame engine, and since they know what exactly they can do they have better performance in rendering it. for example I heard that master cheif has 2X the poly count in the cut scenes.